Initially, and without being able to realize a part in the long term, we were a little suspicious with respect to the HumanKind _ Culture Change System. To make simple and unlike a civilization where we keep as its name indicates a civilization from one end to the other of a game, _ HumanKind ** _ made a very different bold choice. Indeed, the title is separated into historical eras (until then everything is well), but at the end of each new era, we are asked to select a new culture that has historically marked it. Thus, in the transition to the classical era, it is possible to choose between Greeks, Romans or Huns. Each passage to a new era thus adds an additional culture to your nation and each player or I.A. who selects a culture blocked and makes it inaccessible for others. With this system we could have thought of a real cultural broth without form, especially at the level of military units and buildings. But it is in fact that the idea is just great and works perfectly. We will...
Thirty years have passed, and lots of of your dreams have come accurate. Fighting games are now 1 of the most influential forms of media and have surpassed standard media like music and box office film in revenue. Renowned worldwide as Fighting games leaders. Major universities have pioneered successful degrees in game development.