Although there is already a 2D version for Game Boy Color, we had never seen the original Raider Tomb run at Game Boy Advance , but someone has already achieved this feat. Through an Open-Source project called Open Lara , a fodder worked to make this port, and shared it on video to show that 3D graphics work correctly on the Nintendo laptop.
The game works at 20 fps and includes 3 scenarios Openly is available thanks to PROPER , who started working on the project since 2017 . The fodder was encouraged to make its own creations with Openly, demonstrating the results of it on platforms such as Nintendo Switch, Xbox One and mobile devices. He also managed to match the split screen, as he has taught in another video.
Clearly, the Game Boy Advance was not designed with 3D graphics in mind, which makes this work more interesting than the rest of the projects. PROPER mentioned that he managed to operate the tutorial and three scenarios of Tomb Raider. The Port approaches 20 fps and contains the music and sounds of the original.
The engine was completely overwritten to withstand old platforms without FPU (floating point unit) and even entire CPU divisions, Proper explained when asked about how he managed to enter the game in a cartridge by Game Boy Advance. Use Software Raster and Mathematics made of ARM assembly (Advance RISC Machine).
In 2018, Tomb Raider entered the video game fame room and its latest delivery, Shadow of the Tomb Raider, received an update for PS5 with 4K resolution and 60 fps. The next delivery of the franchise is already under development, and will seek unify to the old Lara with its new version that debuted in 2013.
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