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House Flipper review - hard work (a little) is worthy


House Flipper has been an interesting game to see again. On the one hand, this game looks like, rings and play as well as any budget title fifteen years ago. But on the other hand, there is a real feeling of satisfaction that has just turned a cabin slaughtered into a lively property. House Flipper does not require knowledge about piping fittings, electrical wiring, plumbing or other housewife needed to repair a home, and this is one of the main reasons why I think it works (some little). And House Flipper is not there to beat your head with the mechanics, but rather to satiate the feelings that have just seen a completed project.

House The most important thing to know about House Flipper before entering is, as I mentioned earlier, I would not reproach you again to believe that this game is over fifteen years old. Assets seem dull and rather without inspiration. Most objects lack details and everything seems old, bland and obsolete. You can see the lack of details in things when, for example, you start breaking walls and realize that they separate like puzzle pieces instead of collapsing as they should. One might think that a game that looks as rough as it would work at least well - after all, what effort does the system do to perform this kind of game? But to my surprise, the frequency of images ended up being more troublesome than anything else.

House Flipper slowed me back regularly, regardless of the situation I was in or the task I performed. Even walking in your own home, which serves as a hub to accept jobs, would be constantly late and stuttering while I was trying to move. The same can be called audio tracks, which are nothing more than several pieces of what could easily be confused with elevator music, will save and hitch from time to time.


But it's not all bad news. If you have been excited for House Flipper, so I'm happy to point out that despite all his faults, the game manages to eliminate the itching you have most likely. I guess you're like me, and you like to see a finished product - and this concept is very fun here. Slowly reduce the different tasks you will need to do and gradually get closer to your goal has a strange feeling of relaxation. To the extent that simulation or lifestyle games are rewarding the most patient players with their booty, House Flipper will leave you a sense of total satisfaction if you are ready to roll up your sleeves and put you a little sweat.


The work can become tedious, without a doubt, and it may not have been so difficult if there was a kind of capture tool to use. When you place furniture, you can drop objects anywhere, as long as they do not overlap with other objects. But the complete absence of an instant tool makes it more frustrating than it should be. I do not even want to think about the time I lost last week trying to perfectly align a dresser with a wall. I guess that in the end, all this adds to the feeling of completing a long and arduous work, but it seems to be a cheap way to try to make the life of a game.

Which is not cheap, however, it is the system of benefits of the game. It's true; House Flipper has advantages. The execution of one of the many tasks at your disposal will inevitably reward you with skill points to spend in benefits. If you shoot enough walls, you may be able to get a more powerful hammer. If you are installing enough radiators, you can get an increase in your installation speed. If you paint enough walls, you can get a brush that covers more wall space. There are many advantages and a lot of skills to work, and after having collected a handle, they made the game much more tolerable.


More than any other game I looked at, House Flipper will be what you think about it. In many ways, it's rough. The graphics are mediocre, the sound is about as basic as possible, and performance problems sometimes become so bad that you will wonder how it was able to reach quality assurance. But the game has an undeniable charm. Soothing a for-profit house after traversing all the space ended up being as satisfying as I hoped. The fact that the game does not ask you any prior knowledge of something is also a big advantage in my book. If you want to turn off your brain and return homes, I think you'll love that. If you want something exciting in any way, form or shape, advance.

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