Previously, we shared the opinions of the Dokev Animation Director, Sangyoung Kim , on the balance between graphics and gameplay of this new project in which the Pearl Abyss study works. Now, you will read what kwanghyeon go , programmer of the new game engine that the company uses, he said in the interview made by the 3D game team.
The engine is so new, that you do not even have an official name dokev uses a new engine game, which gives you that colorful and striking style that we have already seen in the trailers. The engine is so new, that it does not even have an official name, and although it greatly drives the graph s graphic potential, it does not run out of sacrificing some aspects, such as the accessibility for mid-range computers.
The procedural generation, as well as a variety of LOD methods (detail level) used to create visual depth, said Kwanghyeon Go, when asked about the secret behind the visual aspect that provides this new game engine.
We have used unified atmospheric dispersion and voxel-based global lighting, to obtain adequate lighting for environments that constantly change without a previous additional processing, the programmer added.
We have not yet set the Sangyoung Kim system requirements However, using the engine for other projects, such as a sports title, it could be very conflicting. Go shared, that Pearl Abyss continues to work so that the engine runs with certain characteristics of the variety of genres in which they are working.
When asking about the optimization of the game, seeing that you surely dokev is focused on high-end computers, the animation director, Sangyoung Kim , answered the following: We have not yet set the system requirements, but we are working for Let it be Accessible and nice for as many users as possible .
Even though the last trailer we had from Dokev in Gamescom lasts almost 4 minutes, the project is still surrounded by a lot of mystery . It will be available on PC and new generation consoles, but we still do not know your launch window.
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